Hero character model for an unannounced digital CCRPG.
Platform: iOS / Android.
3300 Polys. 2k texture. Diffuse only.
Tools used: 3DS Max, Photoshop CC, ZBrush, Unity.
2014.
Created for Freefall Tournament. In-engine render.
Platforms: Browser PC / Mac, iOS, Android.
~6000 polygons, 2k x 1k texture. Diffuse, Spec, Self-Illum, AO and Metal maps. No normal map. Shader uses metal mask, fresnel and IBL.
Tools: 3DS Max, Photoshop, Unity.
*Weapon was modeled by another artist on our team.
End boss character model for an unannounced digital CCRPG.
Platform: iOS / Android.
2800 Polys. 2k texture. Diffuse only.
Tools used: 3DS Max, Photoshop CC, ZBrush, Unity.
2013.
Created for Freefall Tournament. In-engine render.
Platforms: Browser PC / Mac, iOS, Android.
~6000 polygons, 2k x 1k texture. Diffuse, Spec, Self-Illum, AO and Metal maps. No normal map. Shader uses metal mask, fresnel and IBL.
Tools: 3DS Max, Photoshop, Unity.
*Weapon was modeled by another artist on our team.
Hero character model for an unannounced digital CCRPG.
Platform: iOS / Android.
3200 Polys. 2k texture. Diffuse only.
Tools used: 3DS Max, Photoshop CC, ZBrush, Unity.
2013.
Created for Freefall Tournament. In-engine render.
Platforms: Browser PC / Mac, iOS, Android.
~6000 polygons, 2k x 1k texture. Diffuse, Spec, Self-Illum, AO and Metal maps. No normal map. Shader uses metal mask, fresnel and IBL.
Tools: 3DS Max, Photoshop, Unity.
*Weapon was modeled by another artist on our team.
Base female model, created originally for Alli Skate, a browser-based skateboarding game.
Platform: Browser PC / Mac.
Tools used: 3DS Max, ZBrush.
2010.
Vulture model from Web of Shadows.
Platform: XBox 360, Playstation 3.
6000 Polys. 1k texture body, 512x256 texture for the feather blades, 512x512 texture for the head. Diffuse, Specular, and Normal Map.
Tools used: 3DS Max, Maya, Photoshop, ZBrush, Mudbox, Crazybump.
2008.
Black Cat in-game model from Spider-Man: Web of Shadows.
Platform: XBox 360, Playstation 3.
~4000 Polys. 1k texture body, 512x512 texture for the head. Diffuse, Specular, and Normal Map.
Tools used: 3DS Max, Maya, Photoshop, ZBrush, Mudbox, Crazybump.
2008.
A wiry take on Spider-Man.
Platform: XBox 360, Playstation 3.
~3000 Polys. 1k texture. Diffuse, Specular, and Normal Map.
Tools used: 3DS Max, Photoshop, ZBrush, Mudbox,
2009.
Guest character design from an unreleased expansion to DJ Hero.
Tools used: 3DS Max, ZBrush.
2009.
Base model for player characters in Freefall: Arcade.
Tools used: 3DS Max, ZBrush.
2010.
Wolverine model for an unreleased Spider-Man game.
Tools used: 3DS Max, ZBrush.
2009.
Hero character model for an unannounced digital CCRPG.
Platform: iOS / Android.
3300 Polys. 2k texture. Diffuse only.
Tools used: 3DS Max, Photoshop CC, ZBrush, Unity.
2014.
Created for Freefall Tournament. In-engine render.
Platforms: Browser PC / Mac, iOS, Android.
~6000 polygons, 2k x 1k texture. Diffuse, Spec, Self-Illum, AO and Metal maps. No normal map. Shader uses metal mask, fresnel and IBL.
Tools: 3DS Max, Photoshop, Unity.
*Weapon was modeled by another artist on our team.
End boss character model for an unannounced digital CCRPG.
Platform: iOS / Android.
2800 Polys. 2k texture. Diffuse only.
Tools used: 3DS Max, Photoshop CC, ZBrush, Unity.
2013.
Created for Freefall Tournament. In-engine render.
Platforms: Browser PC / Mac, iOS, Android.
~6000 polygons, 2k x 1k texture. Diffuse, Spec, Self-Illum, AO and Metal maps. No normal map. Shader uses metal mask, fresnel and IBL.
Tools: 3DS Max, Photoshop, Unity.
*Weapon was modeled by another artist on our team.
Hero character model for an unannounced digital CCRPG.
Platform: iOS / Android.
3200 Polys. 2k texture. Diffuse only.
Tools used: 3DS Max, Photoshop CC, ZBrush, Unity.
2013.
Created for Freefall Tournament. In-engine render.
Platforms: Browser PC / Mac, iOS, Android.
~6000 polygons, 2k x 1k texture. Diffuse, Spec, Self-Illum, AO and Metal maps. No normal map. Shader uses metal mask, fresnel and IBL.
Tools: 3DS Max, Photoshop, Unity.
*Weapon was modeled by another artist on our team.
Base female model, created originally for Alli Skate, a browser-based skateboarding game.
Platform: Browser PC / Mac.
Tools used: 3DS Max, ZBrush.
2010.
Vulture model from Web of Shadows.
Platform: XBox 360, Playstation 3.
6000 Polys. 1k texture body, 512x256 texture for the feather blades, 512x512 texture for the head. Diffuse, Specular, and Normal Map.
Tools used: 3DS Max, Maya, Photoshop, ZBrush, Mudbox, Crazybump.
2008.
Black Cat in-game model from Spider-Man: Web of Shadows.
Platform: XBox 360, Playstation 3.
~4000 Polys. 1k texture body, 512x512 texture for the head. Diffuse, Specular, and Normal Map.
Tools used: 3DS Max, Maya, Photoshop, ZBrush, Mudbox, Crazybump.
2008.
A wiry take on Spider-Man.
Platform: XBox 360, Playstation 3.
~3000 Polys. 1k texture. Diffuse, Specular, and Normal Map.
Tools used: 3DS Max, Photoshop, ZBrush, Mudbox,
2009.
Guest character design from an unreleased expansion to DJ Hero.
Tools used: 3DS Max, ZBrush.
2009.
Base model for player characters in Freefall: Arcade.
Tools used: 3DS Max, ZBrush.
2010.
Wolverine model for an unreleased Spider-Man game.
Tools used: 3DS Max, ZBrush.
2009.