Blademaster
Blademaster

Hero character model for an unannounced digital CCRPG.

Platform: iOS / Android.

3300 Polys.  2k texture.  Diffuse only.

Tools used: 3DS Max, Photoshop CC, ZBrush, Unity.

2014.

Tech Battlesuit A
Tech Battlesuit A

Created for Freefall Tournament.  In-engine render.

Platforms: Browser PC / Mac, iOS, Android.

~6000 polygons, 2k x 1k texture. Diffuse, Spec, Self-Illum, AO and Metal maps. No normal map.  Shader uses metal mask, fresnel and IBL.

Tools: 3DS Max, Photoshop, Unity.

*Weapon was modeled by another artist on our team.

Dracoliche
Dracoliche

End boss character model for an unannounced digital CCRPG.

Platform: iOS / Android.

2800 Polys.  2k texture.  Diffuse only.

Tools used: 3DS Max, Photoshop CC, ZBrush, Unity.

2013.

Tank Battlesuit C
Tank Battlesuit C

Created for Freefall Tournament.  In-engine render.

Platforms: Browser PC / Mac, iOS, Android.

~6000 polygons, 2k x 1k texture. Diffuse, Spec, Self-Illum, AO and Metal maps. No normal map.  Shader uses metal mask, fresnel and IBL.

Tools: 3DS Max, Photoshop, Unity.

*Weapon was modeled by another artist on our team.

Pyromancer
Pyromancer

Hero character model for an unannounced digital CCRPG.

Platform: iOS / Android.

3200 Polys.  2k texture.  Diffuse only.

Tools used: 3DS Max, Photoshop CC, ZBrush, Unity.

2013.

Basher Battlesuit A
Basher Battlesuit A

Created for Freefall Tournament.  In-engine render.

Platforms: Browser PC / Mac, iOS, Android.

~6000 polygons, 2k x 1k texture. Diffuse, Spec, Self-Illum, AO and Metal maps. No normal map.  Shader uses metal mask, fresnel and IBL.

Tools: 3DS Max, Photoshop, Unity.

*Weapon was modeled by another artist on our team.

Female Model
Female Model

Base female model, created originally for Alli Skate, a browser-based skateboarding game.

Platform: Browser PC / Mac.

Tools used: 3DS Max, ZBrush.

2010.

Vulture
Vulture

Vulture model from Web of Shadows. 

Platform: XBox 360, Playstation 3.

6000 Polys.  1k texture body, 512x256 texture for the feather blades, 512x512 texture for the head.  Diffuse, Specular, and Normal Map.

Tools used: 3DS Max, Maya, Photoshop, ZBrush, Mudbox, Crazybump.

2008.

Black Cat
Black Cat

Black Cat in-game model from Spider-Man: Web of Shadows. 

Platform: XBox 360, Playstation 3.

~4000 Polys.  1k texture body, 512x512 texture for the head.  Diffuse, Specular, and Normal Map.

Tools used: 3DS Max, Maya, Photoshop, ZBrush, Mudbox, Crazybump.

2008.

Spider-Man
Spider-Man

A wiry take on Spider-Man.

Platform: XBox 360, Playstation 3.

~3000 Polys.  1k texture.  Diffuse, Specular, and Normal Map.

Tools used: 3DS Max, Photoshop, ZBrush, Mudbox,

2009.

DJ Aoki
DJ Aoki

Guest character design from an unreleased expansion to DJ Hero.

Tools used: 3DS Max, ZBrush.

2009.

Space Marine Jumpsuit
Space Marine Jumpsuit

Base model for player characters in Freefall: Arcade.

Tools used: 3DS Max, ZBrush.

2010.

Wolverine Body
Wolverine Body

Wolverine model for an unreleased Spider-Man game.

Tools used: 3DS Max, ZBrush.

2009.
 

Blademaster
Tech Battlesuit A
Dracoliche
Tank Battlesuit C
Pyromancer
Basher Battlesuit A
Female Model
Vulture
Black Cat
Spider-Man
DJ Aoki
Space Marine Jumpsuit
Wolverine Body
Blademaster

Hero character model for an unannounced digital CCRPG.

Platform: iOS / Android.

3300 Polys.  2k texture.  Diffuse only.

Tools used: 3DS Max, Photoshop CC, ZBrush, Unity.

2014.

Tech Battlesuit A

Created for Freefall Tournament.  In-engine render.

Platforms: Browser PC / Mac, iOS, Android.

~6000 polygons, 2k x 1k texture. Diffuse, Spec, Self-Illum, AO and Metal maps. No normal map.  Shader uses metal mask, fresnel and IBL.

Tools: 3DS Max, Photoshop, Unity.

*Weapon was modeled by another artist on our team.

Dracoliche

End boss character model for an unannounced digital CCRPG.

Platform: iOS / Android.

2800 Polys.  2k texture.  Diffuse only.

Tools used: 3DS Max, Photoshop CC, ZBrush, Unity.

2013.

Tank Battlesuit C

Created for Freefall Tournament.  In-engine render.

Platforms: Browser PC / Mac, iOS, Android.

~6000 polygons, 2k x 1k texture. Diffuse, Spec, Self-Illum, AO and Metal maps. No normal map.  Shader uses metal mask, fresnel and IBL.

Tools: 3DS Max, Photoshop, Unity.

*Weapon was modeled by another artist on our team.

Pyromancer

Hero character model for an unannounced digital CCRPG.

Platform: iOS / Android.

3200 Polys.  2k texture.  Diffuse only.

Tools used: 3DS Max, Photoshop CC, ZBrush, Unity.

2013.

Basher Battlesuit A

Created for Freefall Tournament.  In-engine render.

Platforms: Browser PC / Mac, iOS, Android.

~6000 polygons, 2k x 1k texture. Diffuse, Spec, Self-Illum, AO and Metal maps. No normal map.  Shader uses metal mask, fresnel and IBL.

Tools: 3DS Max, Photoshop, Unity.

*Weapon was modeled by another artist on our team.

Female Model

Base female model, created originally for Alli Skate, a browser-based skateboarding game.

Platform: Browser PC / Mac.

Tools used: 3DS Max, ZBrush.

2010.

Vulture

Vulture model from Web of Shadows. 

Platform: XBox 360, Playstation 3.

6000 Polys.  1k texture body, 512x256 texture for the feather blades, 512x512 texture for the head.  Diffuse, Specular, and Normal Map.

Tools used: 3DS Max, Maya, Photoshop, ZBrush, Mudbox, Crazybump.

2008.

Black Cat

Black Cat in-game model from Spider-Man: Web of Shadows. 

Platform: XBox 360, Playstation 3.

~4000 Polys.  1k texture body, 512x512 texture for the head.  Diffuse, Specular, and Normal Map.

Tools used: 3DS Max, Maya, Photoshop, ZBrush, Mudbox, Crazybump.

2008.

Spider-Man

A wiry take on Spider-Man.

Platform: XBox 360, Playstation 3.

~3000 Polys.  1k texture.  Diffuse, Specular, and Normal Map.

Tools used: 3DS Max, Photoshop, ZBrush, Mudbox,

2009.

DJ Aoki

Guest character design from an unreleased expansion to DJ Hero.

Tools used: 3DS Max, ZBrush.

2009.

Space Marine Jumpsuit

Base model for player characters in Freefall: Arcade.

Tools used: 3DS Max, ZBrush.

2010.

Wolverine Body

Wolverine model for an unreleased Spider-Man game.

Tools used: 3DS Max, ZBrush.

2009.
 

show thumbnails