SUMMARY
I am a seasoned artist, designer, and manager with over a decade of experience in game design and development. I am adaptable and inspired. Since my start in 2001, I have had experience in project management, creative direction, art direction, character art, outsourcing management, concept art, UI design, marketing and branding, level design, and environment art. To any project I work on, I bring a broad base of skills and experience across multiple disciplines.
On my own time, I design paper card games. I also enjoy driving into the emptiness of the West with my Hasselblad.
EXPERIENCE
Creative Director, Lead Designer, Free Range Games
Sausalito, California — 2013-Present
Currently acting in a dual role in charge of all aspects of development for an original project for browser-based PC and iOS / Android phones and tablets.
Accomplishments
Conceived and developed an original game concept for mobile platforms.
Developed a production plan for execution in a 12-month schedule.
Managed a small pre-production team developing core assets and key concepts.
Art Director, Free Range Games
Sausalito, California — 2011-2013
Oversaw creative development across multiple projects and target platforms, including stand-alone PC, browser-based PC, and iOS / Android phones and tablets.
Accomplishments
Developed creative vision for a wide range of game styles and audiences.
Set a high graphical bar for mobile platforms.
Managed resources across several concurrent projects.
Lead Artist, Free Range Games
Sausalito, California — 2010-2011
Acted as primary artist on Characters and UI, from concept to implementation on browser-based PC and mobile platforms.
Accomplishments
Created characters that pushed the graphical bar of browser-based PC games.
Collaborated with engineering to develop a new UI system for Unity.
Lead Character Artist, Shaba Games
San Francisco, California — 2006-2009
Led a team of several artists to develop characters for current-generation console games.
Accomplishments
Delivered a large cast of character models on-time and on-budget.
Worked extensively with outsourcing studios, providing direction and feedback.
Mentored several interns and junior hires.
Creative Director, Shaba Games
San Francisco, California — 2005-2006
Oversaw all aspects of development for a large licensed console game, including staffing, development schedule, creative direction, and design.
Lead Artist, Shaba Games
San Francisco, California — 2001-2005
Led a team of 5-6 artists to build environments, characters, and UI for PS2 and Xbox.
EDUCATION
University of California, Santa Cruz
Bachelor of Fine Arts — 1994-1998
Developed skills in style and expression across many different artistic disciplines, including Installation & Conceptual Art, Photography, Printmaking, Painting, and Drawing.
SKILLS
High proficiency in 3DS Max, Photoshop, Z-Brush, and Unity.
Working knowledge of Maya, Illustrator, InDesign, After Effects, and Premiere.
Strong communication and critique skills, with substantial experience managing overseas and outsourced artists.
Intuitive understanding of the principles of game design and the relationship between art and design.
Strong teaching skills, with extensive experience mentoring junior artists.
SHIPPED TITLES
Tony Hawk’s Pro Skater 3 - Playstation
Wakeboarding Unleashed - PS2 / Xbox / Gamecube
Call of Duty: Finest Hour - PS2 / Xbox
Tony Hawk’s Underground Remix - PSP
Shrek 3 - PS2 / Xbox / PS3 / Xbox360
Spider-man: Web of Shadows - PS3 / Xbox360
DJ Hero - PS3 / Xbox360
Freefall Arcade - PC / Mac Browser / Facebook
Freefall Tournament - PC / Mac Browser
SummitX Snowboarding - iOS / Android
Tech Deck - iOS / Android
Patterns - PC / Mac
REFERENCES
Available upon request.